Damavand Peak
Damavand Peak is my 3rd favorite Free Rush map in the Battlefield 3 series. Here is my complete guide to a successful game for both attackers and defenders
For this zone the attackers will spawn with 1 HUMVEE and a C-RAM. The M-COMs are both placed in buildings so this make them easy for the defenders to defend. The most effective way to attack is use the rocks on the path down. Snipers and Support troops come in real handy if you are stuck down in the area with M-COMs and you are pinned down. Send 1 squad in a HUMVEE down to the M-COMs. Another squad should becoming down the path shown in green and they should provide covering fire for the 1st squad. When the squad with the HUMVEE get close to M-COM B a passenger should get out arm it and run inside the building. When this trooper goes inside the building the squad on the mountain side should also move in. The HUMVEE should now be used as a turret until the M-COM has blown. Once it has blown the squad who were originally in the HUMVEE should abandon it apart from the gunner who should stay inside the turret until the squad have reached M-COM A. The other squad who were providing the cover and who defended M-COM B with the HUMVEE should also move in but they should move around the M-COM A area and look out for any enemy defenders. While all this is going on a squad of 2 snipers,1 medic and an engineer should be in the middle of all the rocks moving around picking of any of the defenders who are moving around not in cover. They should also be concentrating on the defenders scout helicopter. Once both M-COMs have been destroyed the whole team should check the map for any defenders who are trying to get you from behind.
Zone 1
Attackers
Defenders
For this base the only vehicle the defenders spawn with is a scout helicopter. This helicopter can come in very useful for taking out the attackers only transport which is the HUMVEE and also taking out the attacking troops.A full squad should be put into the helicopter and 1 engineer should be put on the out side so that he can repair the helicopter when necessary. A medic should sit on the other side so that he can see around and drop out if anybody need reviving. The entrances should also be C4 mined because if the HUMVEE does make it past the helicopter you can just blow it up. For the 2 squads remaining on the ground a few snipers need to go up into the watch towers and snipe from there and then the remaining players need to split and one half go to M-COM A and go inside the building and the other half go to M-COM B and stay in cover around the area. As always putting C4 on the M-COMs is a good idea in case you need to get out of the way quickly but still want to help your team. Having snipers on the communications tower gives you the height advantage on any attackers trying to hide behind rocks.
Zone 2
Attackers
For this zone the attackers will be given a new HUMVEE and they may still have the other one. If they have that is a big help, but if they haven't it's not going to impact that much if you use the right tactics. As with the last base 1 squad should go down with the HUMVEE and quickly arm the M-COM. The squad who went down the mountain side in the last base should also go down the mountain side following the path shown in green. These 2 squads are doing the same as last time for M-COM A. HUMVEE squad will arm they will all surround and mountain side squad will move and and the HUMVEE will become a turret. Whilst this is going on the squad who were taking out the helicopter will follow the path shown in purple and they will snipe the defenders from behind and they will also be trying to take out the helicopter. However when M-COM A has been taken out the purple squad will move in on M-COM B and the HUMVEE turret will be shooting the top of the building where M-COM B is held because the defenders tend to go there to hide. When purple squad reach the M-COM they should go upstairs and take out any defenders who survived the HUMVEE onslaught and then wait until green squad make it to the M-COM station. The green squad should arm the M-COM and put C4 onto it. Then they to should come up the stairs but not all the way, just enough to be out of sight but still be able to see the M-COM. Purple squad should now be on the roof lying down waiting for the helicopter to come and also scanning for any defenders coming back up to the M-COM. HUMVEE squad should all be back inside and be driving around the area looking for any defenders who are hiding.
Defenders
Firstly if you can win on the base you will really annoy the attackers because I think most people only play it for the 500m or so dive of the cliff.So mine the road and entrances. Use the helicopter wisely. If the squad who used the helicopter last time did a reasonably good job let them do it again. The other 2 squads should each defend their own M-COM station and not just defend 1. C4 the stations and claymore the entrances. For M-COM A claymores really help as there are only two ways into the building. C4 in M-COM A's building wont help because as soon as you blow it up yes you may get a kill but it will blow all the sides of it creating entrances all the way around it, so honestly if you want to lose don't do that. M-COM B's building is stronger so having C4 in the building wont mean it will be as damaging. Claymores also work but as there are windows and people could land on the roof and come down the stairs so you would need more. Really the key to defending this base is working as a team and the classes within the squad. A squad should consist of all the classes and they should stay together. If one person goes out of cover somebody else should follow him.
Zone 3
Attackers
For this zone the attackers will receive a scout and a transport helicopter. The attackers have the choice of riding the helicopters down the 500m drop or jumping from the helipads aiming to land on the factory plants below. Before attempting the jump the attackers must remember to check the area for any defenders who are hiding so that the helicopters wont be stolen or you wont be killed before you can even make the jump. Once you make the jump you should aim to land on the big building located in the center of the drop. One squad should be in the transport helicopter and another in the scout helicopter. The squad in the transport helicopter should go straight for M-COM A and the squad in the scout helicopter should all jump as close to M-COM B's building apart from the pilot and 1 engineer on the side to do repairs. The scout helicopter should be going for the defenders scout helicopter distracting it from your infantry on the roof. The squad who jumped of the pads and landed on the building should stay there and take out any defenders they see until the other squad have armed M-COM A once it has been armed they should jump down into the building and arm M-COM B now these two have been armed the squad who jumped out of the scout helicopter should split and help defend the M-COMs. M-COM A should be defended the most because if the defenders get a strong force there it will be hard to move in on them. While all this is going on the 2 snipers in both the squad should now be at the green line and the medic should be taking cover behind the rock marked with the blue line and should have medic kits around the place so if the snipers start taking fire they can come back to the rocks to heal. Should they run out of ammo one of the support troopers should be radioed in to either spawn at the medic or to move over to the snipers to resupply them and then move back into the action. Once M-COM A has blown up the whole team should move over to M-COM B and help the squad who were originally defending it. If it has been defused re-arm it and hide in groups of 2 or 3 by the entrances and blast away at the defenders who try to move in on you.
Defenders
For this zone the defenders receive another scout helicopter. As before if the squad who flew it were good in the last zone let them fly it again. Really for this zone the whole battle will be taking place on the roof and around the building so the squads should divide up and defend a M-COM each and not move out into the open because then you will run the risk of sniper fire and helicopter fire. The helicopter should concentrate on the attackers scout helicopter and also on any attackers attempting the jump of the cliff if the helicopter can get back up and take out the attackers spawning he could have the squad jump out and hide around and jump to the side of the mountain and snipe the attackers from behind them. M-COM B is the easiest to defend if you mine the entrances and have people watching the entrances all the time. If the squad defending M-COM A lose the M-COM its not a big deal because then you will have a whole team defending M-COM B which will be a big help because it will make it so much harder for the attackers to come in. Sticking together and not going out side the factory that much is the key to defending the objective. Having support troopers on the roof or around and behind objects which are outside the factory will be good for taking out any attackers who cannot be taken out by the the rest of your team on the inside of the factory.
Zone 4
Attackers
These M-COMs are both inside a tunnel. The attackers will now receive a tank a HUMVEE and a scout helicopter. It is possible to fly the helicopter through the tunnel but it doesn't work that well because you will be crashing around and RPGs and the tank will have an easy shot at you so the helicopter should either be used to transport the troopers quickly or to take out the defenders helicopter. There are 3 ways into the tunnel. The main road and the two tunnels marked with the green and purple lines. 1 squad should go through both of these. These 2 squads should consist of 1 sniper 2 medics and a support trooper. This is because the defenders tend to use these tunnels to either camp in the parts where it opens out a bit or snipers snipe down it and get you pinned down. The attackers should arm both the M-COMs at around the same time and use all the cover around them or retreat back to the sub tunnels and just pick of and defenders running towards the M-COMs. The tank and the remaining attackers should all stay together and should have 2 engineers 2 medics and 2 support troopers.This is because 1 engineer should be repairing the tank the other engineer should be firing RPGs at the defenders tank and the medics should be healing and reviving people and the 2 support troops should be resupplying and trying to get close to the enemy tank and C4ing it. The HUMVEE shouldn't be used because the tank or RPGs will blow it up instantly. The key to this base it just constantly firing and keeping all the ways for the defenders to get to you mined or under close eye.
Defenders
For this base the defenders will receive a tank a scout helicopter and a fixed missile launcher. The same squad should fly the helicopter over the mountain and pick of the attackers from behind. They should also run back through the sub tunnels and take out any of the attackers hiding in the tunnels. The tank should move to the front and with the help of the scout helicopter open fire on the attackers tank and HUMVEE. The 2 other squads should C4 the M-COMs and put support troopers in the sub tunnels to quickly take out any of the attackers coming in through the tunnels. If the attackers make it past the support troops another support troop should be on the side of the doorway and when the attacker come out he should blow them away or before they come out he could throw a grenade down the tunnel or he could put a claymore at the end. There are many ways to mine or stop people at those doorways the key is to find the one you find easiest. Should the attackers make it past the second support troop the rest of the squad should be waiting at the M-COMs and just take them out as they come. Don't forget to revive the support troops if the die because then the attackers can run up the tunnels quicker.
Zone 5
Attackers
The attackers will receive the scout helicopter again they will also receive a HUMVEE and a tank if they have kept the other tank from zone 4 it will stay but not re spawn if the defenders destroy it. As with the previous zones 2 squads should follow the purple and green lines and wait until the helicopter squad have armed the one of the M-COMs and then the closest squad to it should move in and help defend it. Once armed any remaining infantry should get in the tank and drive up with the other tank to the other objective and the squad who are still in hiding should move up and arm the other objective. Then they should go and hide. The tanks should blast any defenders coming in that the squad in hiding cannot see. Both M-COMs are close together so once 1 has blown up the people defending it should move up and help the rest of your team to defend the M-COM until it blows.
Zone 2
Attackers
Defenders
Firstly if you can win on the base you will really annoy the attackers because I think most people only play it for the 500m or so dive of the cliff.So mine the road and entrances. Use the helicopter wisely. If the squad who used the helicopter last time did a reasonably good job let them do it again. The other 2 squads should each defend their own M-COM station and not just defend 1. C4 the stations and claymore the entrances. For M-COM A claymores really help as there are only two ways into the building. C4 in M-COM A's building wont help because as soon as you blow it up yes you may get a kill but it will blow all the sides of it creating entrances all the way around it, so honestly if you want to lose don't do that. M-COM B's building is stronger so having C4 in the building wont mean it will be as damaging. Claymores also work but as there are windows and people could land on the roof and come down the stairs so you would need more. Really the key to defending this base is working as a team and the classes within the squad. A squad should consist of all the classes and they should stay together. If one person goes out of cover somebody else should follow him.
Zone 3
Attackers
Defenders
For this zone the defenders receive another scout helicopter. As before if the squad who flew it were good in the last zone let them fly it again. Really for this zone the whole battle will be taking place on the roof and around the building so the squads should divide up and defend a M-COM each and not move out into the open because then you will run the risk of sniper fire and helicopter fire. The helicopter should concentrate on the attackers scout helicopter and also on any attackers attempting the jump of the cliff if the helicopter can get back up and take out the attackers spawning he could have the squad jump out and hide around and jump to the side of the mountain and snipe the attackers from behind them. M-COM B is the easiest to defend if you mine the entrances and have people watching the entrances all the time. If the squad defending M-COM A lose the M-COM its not a big deal because then you will have a whole team defending M-COM B which will be a big help because it will make it so much harder for the attackers to come in. Sticking together and not going out side the factory that much is the key to defending the objective. Having support troopers on the roof or around and behind objects which are outside the factory will be good for taking out any attackers who cannot be taken out by the the rest of your team on the inside of the factory.
Zone 4
Attackers
Defenders
For this base the defenders will receive a tank a scout helicopter and a fixed missile launcher. The same squad should fly the helicopter over the mountain and pick of the attackers from behind. They should also run back through the sub tunnels and take out any of the attackers hiding in the tunnels. The tank should move to the front and with the help of the scout helicopter open fire on the attackers tank and HUMVEE. The 2 other squads should C4 the M-COMs and put support troopers in the sub tunnels to quickly take out any of the attackers coming in through the tunnels. If the attackers make it past the support troops another support troop should be on the side of the doorway and when the attacker come out he should blow them away or before they come out he could throw a grenade down the tunnel or he could put a claymore at the end. There are many ways to mine or stop people at those doorways the key is to find the one you find easiest. Should the attackers make it past the second support troop the rest of the squad should be waiting at the M-COMs and just take them out as they come. Don't forget to revive the support troops if the die because then the attackers can run up the tunnels quicker.
Zone 5
Attackers
Defenders
The defenders will get a tank and a scout helicopter again. The defenders should now follow the same routine as always. The helicopter squad should go for the heavy armor and also jump out of the helicopter apart from a pilot and an engineer. The ones that jumped should flank around the attackers and get them from behind. The tank should stay around the M-COMs and go for the attacking tanks should they make it to you. The remaining players should mine the roads and then get into hiding. The squads should stay close together but they should move around more because there is more cover and that means that the attackers will have more places to hide. C4ing the M-COMs will help because if your squad ventures out and the attackers flank you then you just detonate the C4 and job done you get a kill or 2 and you defended the M-COM. Holding out and getting the attackers at the tunnel could make the difference between a win and a loss. If you have snipers they should watch the hill for any enemy snipers or looking out for spawn beacons.
FOLLOW THIS GUIDANCE AND YOU SHOULD WIN
SEE YOU ON THE BATTLEFIELD!
Leave comments on any maps or game types you want tips for or search in the search bar for maps
Guides come out every 2 days so look out for more.
Next map I will do will be Operation Metro

No comments:
Post a Comment