Kharg Island
Kharg Island is my second favorite free rush map in Battlefield 3 after Operation Metro. Here is my Guide to a successful Rush round for both the attackers and the defenders.
Zone 1
Attackers
When the attackers spawn they will spawn on their Carrier Ship the USS Essex. The carrier has 1 A-10 Thunderbolt jet, 1 AH-1Z attack helicopter, 3 LAV-25s, 2 RHIB boats and a AMTRAK. A good tip for the Air vehicles on this first base is get the helicopter and jet to get out fast and take out either the Russians air support or their armored vehicles this will make it a lot easier for the infantry the charge up the beach with out the worry of Tank shells and missiles coming down to them on the beach. Next get a squad into a RHIB boat preferably 2 snipers, 1 medic and 1 support trooper. Now this squad should go around the island as show in the picture by the red line and basically just pick off the Russians ground troopers and snipers. Now the LAVs and AMTRAK, these armored carriers should try and get out of the carrier quick because of the Russians air support. When they reach the beach be careful of anti tank mines dotting the beach, have at least 2 people in the transportation part of the LAVs and AMTRAK to get out and take out the mines. When the armored carriers have reached the base the squad who are sniping on the mountain should go in for objective B apart from 1 sniper who will provide the suppressing fire so that the rest of the squad inside the bunker can shoot from inside the bunker at the enemy. At the same time the armored carriers should be going for objective A once it is armed all the drivers need to be constantly moving and looking around the M-COM for enemy troops and tanks, there also needs to be 1 or 2 engineers near by to repair the Tanks. Once both objectives have been taken out the attackers need to check all areas for any remaining defenders and then they need to get to the boundaries of the map so that when they move up they can advance fast.
Defenders
When the defenders spawn they will have 1 T-90 tank and a SU-25m Frogfoot. Some people would say this is highly unfair and the attackers have and advantage. Well this may be the case but as the attackers are coming through the water towards the beach effectively they are sitting ducks, all you need to do is mine the beach with anti tank mines and get engineers with Javelins and Stingers to lock on to the heli and armored carriers and take them out. Always have support troops around so that the engineers can resupply. The Frogfoot can also assist in taking out the armored carriers, but it should really go for the attacking teams jet and heli as it is the only thing fast enough to take out the jet and the heli in and effective way. This bombardment at the start of the match should reduce the attackers tickets by a lot so when they do reach the beach the mines will be really effective. Snipers will now be a real amazing help they should position themselves on the hills around the map and inside bunkers and take out and attackers who are running on their own thinking they can do the whole thing on their own.. Having C4 traps on the M-COM stations will help because as soon as you see it is being armed BANG! you detonate it and get a kill or two. Also use the mounted missile launcher its there for a reason and it can always help take out the LAVs if you lose the base.
Zone 2
Attackers
The two M-COM stations are really close together for this second base. When the first base is taken out 2 boats each containing 1 tank and 1 HUMVEE will come the shore taking this and moving towards the next base is the key to taking out the base. If the LAVs and AMTRAK haven't been destroyed they should go in straight away and not wait for the tanks and HUMVEEs. When the tanks get there they should go in and just patrol the area picking of the enemy ground troops. The HUMVEEs should either be abandoned at the top of the hill and just have a gunner left in it to pick of the troopers on the bank shown in red on the picture. On this hill there is a mounted missile launcher and the tanks like to use it for cover and to repair.Or the HUMVEEs should charge in and everyone should jump out are both the M-COM stations and run into the building next to them and camp out letting no one in and no one close to the M-COMs. The AH-1Z heli should always be flying over and taking out heavy armor and ground troops on the hill. The jet on the other hand should be concentrating on the defending teams jet, this way it cant go for your team mates because it will be concentrating more on you not the rest of your team. As with the last base when it has been taken check the area for any defenders who are going to get you from behind.
Defenders
As the two M-COM stations are near to each other they should be easy to defend. But that isn't the case. Station A is in a ditch and the attackers can stay on the hill opposite and shoot into it. So what you need to do to take out the tanks in mine the entrances and the road. Also have 2 squads consisting of a the classes. These squads should position themselves on the mountain marked in red and they should pick of the attackers troops on the hill opposite to them. Also someone should be on the mounted missile launcher to take out and attacking tanks that do make it past the minefield. You also will be given 2 T-90 tanks these should stay on the boundaries of the zone because if the go in every time the jet or heli will shoot them and if they survive that some guy with C4 or a Javelin will blow them up, so stay on the hill and provide covering fire. The final squad should have 2 medics and 2 support troopers and the should stay in the building and take out any of the enemy who go for the M-COM stations. Finally the Jet should be going for the attacking teams Jet and Heli. This will limit the fire which will be going down onto your troops. Also remember that the attacking teams air support will also be trying to get you so always watch your 6.
Zone 3
Attackers
For this base the M-COMs may look close together but to get to them is hard. What you will need to do is get 2 squads of 2 snipers 1 medic and 1 support and the should go to both the construction sites which are marked with the red dots. These 2 squads are required to provide covering fire to the remaining players who are attacking the M-COMs. As before the Heli and Jets should take out the defenders armored vehicles and air support. The armored vehicles should do the same as in the last 2 bases. Finally the remaining players on the ground need to swarm all over the base area and have say 3 people to go for the M-COMs and the rest need to provide covering fire. When armed the 3 people who attacked the stations need to mine around the stations and get out of there. If the enemy are defusing the charge detonate C4. If you think that wont work put claymores at the entrances to the stations.When you have taken the base check the area and move towards the boundary of the zone for a quick advance.
Defenders
For this one your tanks are crucial. Your tanks need to take out the attackers tanks because if they make it in the stations will become almost impossible to defend. Mining the roads will help and someone in the missile launched will help as well. Snipers on the base don't really help so having squads of say 1 medic 1 support and to engineers will help. The support troops should stay inside or near to cover which is near to the stations and take out troops moving down towards the stations. C4 traps would also be a good thing to do because they will get the troops and possibly if any armored vehicles are around it may disable or destroy them. The jet should be going for the attackers air support as always. If a squad could flank the attackers for this zone it would really help with taking them out unaware.
Zone 4 (Final Zone)
Attackers
The final zone. This zone is definatley the hardest to attack for one reason. The M-COMs are inside a building and that means it is easy to defend. The tanks also wont do much is the whole team stay inside.The heli and jet need to bombard the building taking out any campers who are lying down waiting for you team to enter the building. You should aim to go for both objectives and arm them around about the same time. Every ground troop should be medic or support and they should come at the building from all sides and surround the enemy. Once they have been taken out arm the M-COMs and hide in groups of 2 near to the entrances and blast any defenders coming into the building. When it has blown. WELL DONE YOU WON
Defenders
If you are defending this area this if your final shot for victory. Have most of your team defending M-COM B because if the attackers are in the will come in they will come in numbers and it will be fairly impossible for you to get back into the building becuase the attackers will be camping at the at the entrance. C4 the station and have flashlights on your gun because they are most likely to smoke you. The tank and jet should concentrate on the armored vehicles and the heli. The Jet should be concentrating on the attackers Jet again and diverting him from the troops below. Mine and Claymore the ground so tanks and troopers cant get to close and if you can hold out for long enough and not let your guard down you should take victory from the attackers at the final hurdle
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