Tuesday, 6 August 2013

RPG KILL????

RPG-7V2RPG kills!!!


Yesterday is was playing battlefield 3 on team deathmatch 16 players on operation metro and i was in one of the buildings and i think i got 9 kills with the RPG and i usually get like 1 every 10 games so i was like wow!!! 
SMAW

Then in the next round i got 5 kills with the SMAW and i'm thinking am i lucky or good and are the other team bad at hiding??



I play on Xbox 360 and mostly play team deathmatch 16 players so see you on the battlefield!!

Saturday, 3 August 2013

How to troll campers.

What is a camper?
First of all for all you people out there who don't know what a camper is i am going to explain what one is. A camper is a player who will stay in one point in the map which is usually hard to get to or has a very good sight radius and they will go back there every time they die and just shoot everyone. A sniper isn't a camper if he is doing his job. If he camps gets a few kills and then dies and moves on he isn't a camper if he doesn't do a lot or just comes back to the same spot he is a camper. Support troopers also camp probably because they think "Oh I have a big gun no one will see me if i blind fire." Wrong if they don't have a flash suppressor everyone can see them. 

How to get to them
If it is a sniper what you need to do is run out of his line of sight and work you way around him. What you will have to do is concentrate on the rest of his team and other snipers. If it is a support trooper you will have to just run from cover to cover and your team will need to provide suppressing fire so you can move up again you will also have to look out for other campers and the rest of the enemy team.

What to do
When you get to the camper you will have to take out any medics or engineers. If a sniper has a squad around him try to sneak up on the squad and knife them but don't knife the camper. Once the camper is alone depending on you class you will have loads of ways to troll.


Assault Class 
The assault class has a defibrillator to use or you could knife them of just use a pistol. I would use the defibrillator. To to this just get behind the sniper and pull the trigger and it will electrocute the enemy player.

Support Class
The support class has C4 or claymores. I like using both. With the C4 just lay it around the sniper and then throw an ammo box. Wait until the enemy player reacts turns around and sees you then detonate the C4 or you could just detonate it as soon as you have placed it. With the claymore lay it down behind the enemy player and shoot the claymore to detonate it or throw an ammo kit and wait for the enemy to react and turn around and it will blow itself up.

Engineer Class
The engineer has an EOD bot, a repair torch, a rocket launcher and mines. This class was effectively built for trolling. With the repair torch just get behind the camper and press the trigger button and the campers health will quickly go down. With the EOD bot place it down and do the same as with the repair torch. With the rocket launcher just shoot the camper. With the mines place them around the camper and shoot get a bit away and then shoot the mines which will detonate them

Recon Class
The recon class doesn't have any equipment to troll with so you could just us a knife or a pistol. 







Friday, 2 August 2013


How To Troll With Jets.

For this troll you will need to be a support class and have C4 and have the explosives specialization. This will give you 6 C4s instead of 3. It will take 4 to destroy a vehicle so just put all of the C4 on the tip of the jet and keep the detonator. As with all trolls be a lone wolf and have no one in a squad with you. Once you get in the jet fly around and look for tank which are still for beginners and for more experienced pilots look for jets and snipers. Once you have a target go straight at it and you will need to bail at the last minute, When your target is reasonably big in your screen. Once you have bailed you can either get the kill by manually detonating the C4 or troll them even more by letting the C4 detonate by itself meaning it will count as a suicide for the player and they will be thinking seriously what just happened. It is up to you to decide which is easier or more fun for you. A very big thing to watch it try not to let the enemy shoot the front of the jet. It will detonate the C4 and kill you.

Thursday, 1 August 2013

How To Troll Tanks and LAVs with Buggy's!!!

INFO

This buggy the DPV is the fastest vehicle in the game and is found in the Back To Karkand expansion pack. As it is the fastest vehicle it is the best one to use for trolling tanks. 4 pieces of C4 will destroy a tank.



The Kit
To do this you will need to be the support class and have C4. The starting ammo is 3 but is you have the explosives specialization you will get 6.  
                                          

Method
 For trolling you need to be a lone wolf and not be in a squad because if you have a troll set up and a squad member spawns on you they might kill the person you are going to troll or they might get you killed. Put the C4 at the front of the buggy. Get in the buggy with the detonator still in your hand so that when you jump out you can detonate the C4 quickly and not get shot while you are fiddling trying to get the detonator out. When you get in the buggy don't stop for anyone just drive around looking for a target. When you have found a target drive straight at it. When you are about 5 meters away from your target bail out and detonate the C4 when the buggy get reasonably close to the target. Once you master this you can go and try it out on other buggy's


You can now troll with buggy's! 


Tuesday, 30 July 2013

Operation Metro

Operation Metro is my favorite free rush map for 1 reason. Close quarters. Close quarters is one of the best ways to rank up and get those all important kills. Follow this guide and you will have a successful rush game for both the attackers and defenders.

Friday, 26 July 2013

Damavand Peak RUSH

Damavand Peak


Damavand Peak is my 3rd favorite Free Rush map in the Battlefield 3 series. Here is my complete guide to a successful game for both attackers and defenders
Zone 1

Attackers
For this zone the attackers will spawn with 1 HUMVEE and a C-RAM. The M-COMs are both placed in buildings so this make them easy for the defenders to defend. The most effective way to attack is use the rocks on the path down. Snipers and Support troops come in real handy if you are stuck down in the area with M-COMs and you are pinned down. Send 1 squad in a HUMVEE down to the M-COMs. Another squad should becoming down the path shown in green and they should provide covering fire for the 1st squad. When the squad with the HUMVEE get close to M-COM B a passenger should get out arm it and run inside the building. When this trooper goes inside the building the squad on the mountain side should also move in. The HUMVEE should now be used as a turret until the M-COM has blown. Once it has blown the squad who were originally in the HUMVEE should abandon it apart from the gunner who should stay inside the turret until the squad have reached M-COM A. The other squad who were providing the cover and who defended M-COM B with the HUMVEE should also move in but they should move around the M-COM A area and look out for any enemy defenders. While all this is going on a squad of 2 snipers,1 medic and an engineer should be in the middle of all the rocks moving around picking of any of the defenders who are moving around not in cover. They should also be concentrating on the defenders scout helicopter. Once both M-COMs have been destroyed the whole team should check the map for any defenders who are trying to get you  from behind. 

Defenders
For this base the only vehicle the defenders spawn with is a scout helicopter. This helicopter can come in very useful for taking out the attackers only transport which is the HUMVEE and also taking out the attacking troops.A full squad should be put into the helicopter and 1 engineer should be put on the out side so that he can repair the helicopter when necessary. A medic should sit on the other side so that he can see around and drop out if anybody need reviving. The entrances should also be C4 mined because if the HUMVEE does make it past the helicopter you can just blow it up. For the 2 squads remaining on the ground a few snipers need to go up into the watch towers and snipe from there and then the remaining players need to split and one half go to M-COM A and go inside the building and the other half go to M-COM B and stay in cover around the area. As always putting C4 on the M-COMs is a good idea in case you need to get out of the way quickly but still want to help your team. Having snipers on the communications tower gives you the height advantage on any attackers trying to hide behind rocks.

Zone 2

Attackers
For this zone the attackers will be given a new HUMVEE and they may still have the other one. If they have that is a big help, but if they haven't it's not going to impact that much if you use the right tactics. As with the last base 1 squad should go down with the HUMVEE and quickly arm the M-COM. The squad who went down the mountain side in the last base should also go down the mountain side following the path shown in green. These 2 squads are doing the same as last time for M-COM A. HUMVEE squad will arm they will all surround and mountain side squad will move and and the HUMVEE will become a turret. Whilst this is going on the squad who were taking out the helicopter will follow the path shown in purple and they will snipe the defenders from behind and they will also be trying to take out the helicopter. However when M-COM A has been taken out the purple squad will move in on M-COM B and the HUMVEE turret will be shooting the top of the building where M-COM B is held because the defenders tend to go there to hide. When purple squad reach the M-COM they should go upstairs and take out any defenders who survived the HUMVEE onslaught and then wait until green squad make it to the M-COM station. The green squad should arm the M-COM and put C4 onto it. Then they to should come up the stairs but not all the way, just enough to be out of sight but still be able to see the M-COM. Purple squad should now be on the roof lying down waiting for the helicopter to come and also scanning for any defenders coming back up to the M-COM. HUMVEE squad should all be back inside and be driving around the area looking for any defenders who are hiding.

Defenders
Firstly if you can win on the base you will really annoy the attackers because I think most people only play it for the 500m or so dive of the cliff.So mine the road and entrances. Use the helicopter wisely. If the squad who used the helicopter last time did a reasonably good job let them do it again. The other 2 squads should each defend their own M-COM station and not just defend 1. C4 the stations and claymore the entrances. For M-COM A claymores really help as there are only two ways into the building. C4 in M-COM A's building wont help because as soon as you blow it up yes you may get a kill but it will blow all the sides of it creating entrances all the way around it, so honestly if you want to lose don't do that. M-COM B's building is stronger so having C4 in the building wont mean it will be as damaging. Claymores also work but as there are windows and people could land on the roof and come down the stairs so you would need more. Really the key to defending this base is working as a team and the classes within the squad. A squad should consist of all the classes and they should stay together. If one person goes out of cover somebody else should follow him.

Zone 3

Attackers
For this zone the attackers will receive a scout and a transport helicopter. The attackers have the choice of riding the helicopters down the 500m drop or jumping from the helipads aiming to land on the factory plants below. Before attempting the jump the attackers must remember to check the area for any defenders who are hiding so that the helicopters wont be stolen or you wont be killed before you can even make the jump. Once you make the jump you should aim to land on the big building located in the center of the drop. One squad should be in the transport helicopter and another in the scout helicopter. The squad in the transport helicopter should go straight for M-COM A and the squad in the scout helicopter should all jump as close to M-COM B's building apart from the pilot and 1 engineer on the side to do repairs. The scout helicopter should be going for the defenders scout helicopter distracting it from your infantry on the roof. The squad who jumped of the pads and landed on the building should stay there and take out any defenders they see until  the other squad have armed M-COM A once it has been armed they should jump down into the building and arm M-COM B now these two have been armed the squad who jumped out of the scout helicopter should split and help defend the M-COMs. M-COM A should be defended the most because if the defenders get a strong force there it will be hard to move in on them. While all this is going on the 2 snipers in both the squad should now be at the green line and the medic should be taking cover behind the rock marked with the blue line and should have medic kits around the place so if the snipers start taking fire they can come back to the rocks to heal. Should they run out of ammo one of the support troopers should be radioed in to either spawn at the medic or to move over to the snipers to resupply them and then move back into the action. Once M-COM A has blown up the whole team should move over to M-COM B and help the squad who were originally defending it. If it has been defused re-arm it and hide in groups of 2 or 3 by the entrances and blast away at the defenders who try to move in on you.

Defenders
For this zone the defenders receive another scout helicopter. As before if the squad who flew it were good in the last zone let them fly it again. Really for this zone the whole battle will be taking place on the roof and around the building so the squads should divide up and defend a M-COM each and not move out into the open because then you will run the risk of sniper fire and helicopter fire. The helicopter should concentrate on the attackers scout helicopter and also on any attackers attempting the jump of the cliff if the helicopter can get back up and take out the attackers spawning he could have the squad jump out and hide around and jump to the side of the mountain and snipe the attackers from behind them. M-COM B is the easiest to defend if you mine the entrances and have people watching the entrances all the time. If the squad defending M-COM A lose the M-COM its not a big deal because then you will have a whole team defending M-COM B which will be a big help because it will make it so much harder for the attackers to come in. Sticking together and not going out side the factory that much is the key to defending the objective. Having support troopers on the roof or around and behind objects which are outside the factory will be good for taking out any attackers who cannot be taken out by the the rest of your team on the inside of the factory.

Zone 4

Attackers
These M-COMs are both inside a tunnel. The attackers will now receive a tank a HUMVEE and a scout helicopter. It is possible to fly the helicopter through the tunnel but it doesn't work that well because  you will be crashing around and RPGs and the tank will have an easy shot at you so the helicopter should either be used to transport the troopers quickly or to take out the defenders helicopter. There are 3 ways into the tunnel. The main road and the two tunnels marked with the green and purple lines. 1 squad should go through both of these. These 2 squads should consist of 1 sniper 2 medics and a support trooper. This is because the defenders tend to use these tunnels to either camp in the parts where it opens out a bit or snipers snipe down it and get you pinned down. The attackers should arm both the M-COMs at around the same time and use all the cover around them or retreat back to the sub tunnels and just pick of and defenders running towards the M-COMs. The tank and the remaining attackers should all stay together and should have 2 engineers 2 medics and 2 support troopers.This is because 1 engineer should be repairing the tank the other engineer should be firing RPGs at the defenders tank and the medics should be healing and reviving people and the 2 support troops should be resupplying and trying to get close to the enemy tank and C4ing it. The HUMVEE shouldn't be used because the tank or RPGs will blow it up instantly. The key to this base it just constantly firing and keeping all the ways for the defenders to get to you mined or under close eye.

Defenders
For this base the defenders will receive a tank a scout helicopter and a fixed missile launcher. The same squad should fly the helicopter over the mountain and pick of the attackers from behind. They should also run back through the sub tunnels and take out any of the attackers hiding in the tunnels. The tank should move to the front and with the help of the scout helicopter open fire on the attackers tank and HUMVEE. The 2 other squads should C4 the M-COMs and put support troopers in the sub tunnels to quickly take out any of the attackers coming in through the tunnels. If the attackers make it past the support troops another support troop should be on the side of the doorway and when the attacker come out he should blow them away or before they come out he could throw a grenade down the tunnel or he could put a claymore at the end. There are many ways to mine or stop people at those doorways the key is to find the one you find easiest. Should the attackers make it past the second support troop the rest of the squad should be waiting at the M-COMs and just take them out as they come. Don't forget to revive the support troops if the die because then the attackers can run up the tunnels quicker.

Zone 5

Attackers
The attackers will receive the scout helicopter again they will also receive a HUMVEE and a tank if they have kept the other tank from zone 4 it will stay but not re spawn if the defenders destroy it. As with the previous zones 2 squads should follow the purple and green lines and wait until the helicopter squad have armed the one of the M-COMs and then the closest squad to it should move in and help defend it. Once armed any remaining infantry should get in the tank and drive up with the other tank to the other objective and the squad who are still in hiding should move up and arm the other objective. Then they should go and hide. The tanks should blast any defenders coming in that the squad in hiding cannot see. Both M-COMs are close together so once 1 has blown up the people defending it should move up and help the rest of your team to defend the M-COM until it blows.


Defenders
The defenders will get a tank and a scout helicopter again. The defenders should now follow the same routine as always. The helicopter squad should go for the heavy armor and also jump out of the helicopter apart from a pilot and an engineer. The ones that jumped should flank around the attackers and get them from behind. The tank should stay around the M-COMs and go for the attacking tanks should they make it to you. The remaining players should mine the roads and then get into hiding. The squads should stay close together but they should move around more because there is more cover and that means that the attackers will have more places to hide. C4ing the M-COMs will help because if your squad ventures out and the attackers flank you then you just detonate the C4 and job done you get a kill or 2 and you defended the M-COM. Holding out and getting the attackers at the tunnel could make the difference between a win and a loss. If you have snipers they should watch the hill for any enemy snipers or looking out for spawn beacons. 






FOLLOW THIS GUIDANCE AND YOU SHOULD WIN
SEE YOU ON THE BATTLEFIELD!

Leave comments on any maps or game types you want tips for or search in the search bar for maps 
Guides come out every 2 days so look out for more.
Next map I will do will be Operation Metro

Thursday, 25 July 2013

HI ALL READERS FOR MY BATTLEFIELD 3 RUSH TIPS AND TRICKS A NEW MAP WILL BE RELEASED EVERY OTHER DAY THANKS FOR READING ALSO COMMENT ON ANY MAPS OR OTHER GAME MODES YOU WOULD LIKE TIPS AND TRICKS FOR.

Wednesday, 24 July 2013

My Battlefield 3 tips for Rush on Kharg Island

Kharg Island
Kharg Island is my second favorite free rush map in Battlefield 3 after Operation Metro. Here is my Guide to a successful Rush round for both the attackers and the defenders.

Zone 1

Attackers 

When the attackers spawn they will spawn on their Carrier Ship the USS Essex. The carrier has 1 A-10 Thunderbolt jet, 1 AH-1Z attack helicopter, 3 LAV-25s, 2 RHIB boats and a AMTRAK. A good tip for the Air vehicles on this first base is get the helicopter and jet to get out fast and take out either the Russians air support or their armored vehicles this will make it a lot easier for the infantry the charge up the beach with out the worry of Tank shells and missiles coming down to them on the beach. Next get a squad into a RHIB boat preferably 2 snipers, 1 medic and 1 support trooper. Now this squad should go around the island as show in the picture by the red line and basically just pick off the Russians ground troopers and snipers. Now the LAVs and AMTRAK, these armored carriers should try and get out of the carrier quick because of the Russians air support. When they reach the beach be careful of anti tank mines dotting the beach, have at least 2 people in the transportation part of the LAVs and AMTRAK to get out and take out the mines. When the armored carriers have reached the base the squad who are sniping on the mountain should go in for objective B apart from 1 sniper who will provide the suppressing fire so that the rest of the squad inside the bunker can shoot from inside the bunker at the enemy. At the same time the armored carriers should be going for objective A once it is armed all the drivers need to be constantly moving and looking around the M-COM for enemy troops and tanks, there also needs to be 1 or 2 engineers near by to repair the Tanks. Once both objectives have been taken out the attackers need to check all areas for any remaining defenders and then they need to get to the boundaries of the map so that when they move up they can advance fast.


Defenders

When the defenders spawn they will have 1 T-90 tank and a SU-25m Frogfoot. Some people would say this is highly unfair and the attackers have and advantage. Well this may be the case but as the attackers are coming through the water towards the beach effectively they are sitting ducks, all you need to do is mine the beach with anti tank mines and get engineers with Javelins and Stingers to lock on to the heli and armored carriers and take them out. Always have support troops around so that the engineers can resupply. The Frogfoot can also assist in taking out the armored carriers, but it should really go for the attacking teams jet and heli as it is the only thing fast enough to take out the jet and the heli in and effective way. This bombardment at the start of the match should reduce the attackers tickets by a lot so when they do reach the beach the mines will be really effective. Snipers will now be a real amazing help they should position themselves on the hills around the map and inside bunkers and take out and attackers who are running on their own thinking they can do the whole thing on their own.. Having C4 traps on the M-COM stations will help because as soon as you see it is being armed BANG! you detonate it and get a kill or two. Also use the mounted missile launcher its there for a reason and it can always help take out the LAVs if you lose the base.



Zone 2

Attackers

The two M-COM stations are really close together for this second base. When the first base is taken out 2 boats each containing 1 tank and 1 HUMVEE will come the shore taking this and moving towards the next base is the key to taking out the base. If the LAVs and AMTRAK haven't been destroyed they should go in straight away and not wait for the tanks and HUMVEEs. When the tanks get there they should go in and just patrol the area picking of the enemy ground troops. The HUMVEEs should either be abandoned at the top of the hill and just have a gunner left in it to pick of the troopers on the bank shown in red on the picture. On this hill there is a mounted missile launcher and the tanks like to use it for cover and to repair.Or the HUMVEEs should charge in and everyone should jump out are both the M-COM stations and run into the building next to them and camp out letting no one in and no one close to the M-COMs. The AH-1Z heli should always be flying over and taking out heavy armor and ground troops on the hill. The jet on the other hand should be concentrating on the defending teams jet, this way it cant go for your team mates because it will be concentrating more on you not the rest of your team. As with the last base when it has been taken check the area for any defenders who are going to get you from behind.


Defenders

As the two M-COM stations are near to each other they should be easy to defend. But that isn't the case. Station A is in a ditch and the attackers can stay on the hill opposite and shoot into it. So what you need to do to take out the tanks in mine the entrances and the road. Also have 2 squads consisting of a the classes. These  squads should position themselves on the mountain marked in red and they should pick of the attackers troops on the hill opposite to them. Also someone should be on the mounted missile launcher to take out and attacking tanks that do make it past the minefield. You also will be given 2 T-90 tanks these should stay on the boundaries of the zone because if the go in every time the jet or heli will shoot them and if they survive that some guy with C4 or a Javelin will blow them up, so stay on the hill and provide covering fire. The final squad should have 2 medics and 2 support troopers and the should stay in the building and take out any of the enemy who go for the M-COM stations. Finally the Jet should be going for the attacking teams Jet and Heli. This will limit the fire which will be going down onto your troops. Also remember that the attacking teams air support will also be trying to get you so always watch your 6.


Zone 3

Attackers

For this base the M-COMs may look close together but to get to them is hard. What you will need to do is get 2 squads of 2 snipers 1 medic and 1 support and the should go to both the construction sites which are marked with the red dots. These 2 squads are required to provide covering fire to the remaining players who are attacking the M-COMs. As before the Heli and Jets should take out the defenders armored vehicles and air support. The armored vehicles should do the same as in the last 2 bases. Finally the remaining players on the ground need to swarm all over the base area and have say 3 people to go for the M-COMs and the rest need to provide covering fire. When armed the 3 people who attacked the stations need to mine around the stations and get out of there. If the enemy are defusing the charge detonate C4. If you think that wont work put claymores at the entrances to the stations.When you have taken the base check the area and move towards the boundary of the zone for a quick advance.

Defenders

For this one your tanks are crucial. Your tanks need to take out the attackers tanks because if they make it in the stations will become almost impossible to defend. Mining the roads will help and someone in the missile launched will help as well. Snipers on the base don't really help so having squads of say 1 medic 1 support and to engineers will help. The support troops should stay inside or near to cover which is near to the stations and take out troops moving down towards the stations. C4 traps would also be a good thing to do because they will get the troops and possibly if any armored vehicles are around it may disable or destroy them. The jet should be going for the attackers air support as always. If a squad could flank the attackers for this zone it would really help with taking them out unaware.

Zone 4 (Final Zone) 

Attackers

The final zone. This zone is definatley the hardest to attack for one reason. The M-COMs are  inside a building and that means it is easy to defend. The tanks also wont do much is the whole team stay inside.The heli and jet need to bombard the building taking out any campers who are lying down waiting for you team to enter the building. You should aim to go for both objectives and arm them around about the same time. Every ground troop should be medic or support and they should come at the building from all sides and surround the enemy. Once they have been taken out arm the M-COMs and hide in groups of 2 near to the entrances and blast any defenders coming into the building. When it has blown. WELL DONE YOU WON

Defenders

If you are defending this area this if your final shot for victory. Have most of your team defending M-COM B because if the attackers are in the will come in they will come  in numbers and it will be fairly impossible for you to get back into the building becuase the attackers will be camping at the  at the entrance. C4 the station and have flashlights on your gun because they are most likely to smoke you. The tank and jet should concentrate on the armored vehicles and the heli. The Jet should be concentrating on the attackers Jet again and diverting him from the troops below. Mine and Claymore the ground so tanks and troopers cant get to close and if you can hold out for long enough and not let your guard down you should take victory from the attackers at the final hurdle 




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